Building a photo editing app with android graphics framework

目录

Building a Photo Editing App with Android Graphics Framework

In today’s digital age, photo editing has become an essential part of our lives. Whether it’s adding filters, removing blemishes, or adjusting the brightness, we all love to enhance our photos before sharing them with the world. In this tutorial, we will learn how to build a photo editing app using the Android Graphics Framework.

Introduction to Android Graphics Framework

The Android Graphics Framework is a robust set of libraries and APIs that allow developers to create visually stunning and responsive user interfaces. It provides tools to handle image rendering and manipulation, enabling developers to build powerful photo editing applications.

Setting up the Project

To begin, we need to set up our project. We can use either Kotlin or Java for our app development. Let’s start by creating a new Android project in Android Studio.

  1. Open Android Studio and click on “Start a new Android Studio project.”
  2. Choose a project name and select the language as either Kotlin or Java.
  3. Select the minimum SDK version and choose an empty activity template.
  4. Click “Finish” to create the project.

Adding Dependencies

Once our project is set up, we need to add the necessary dependencies to work with the Android Graphics Framework.

  1. Open your project’s build.gradle file.
  2. Add the following dependencies under the dependencies section:

     implementation 'androidx.appcompat:appcompat:1.3.1'
     implementation 'androidx.constraintlayout:constraintlayout:2.1.1'
     implementation 'androidx.appcompat:appcompat:1.3.1'
     implementation 'androidx.core:core-ktx:1.6.0'
     implementation 'androidx.navigation:navigation-fragment-ktx:2.3.5'
     implementation 'androidx.navigation:navigation-ui-ktx:2.3.5'
     implementation 'com.github.bumptech.glide:glide:4.12.0'
    
  3. Sync your project with Gradle files.

Building the User Interface

Next, let’s design the user interface for our photo editing app. We will create a simple layout with an image view and some buttons for user interactions.

  1. Open the activity_main.xml file.
  2. Replace the existing layout code with the following code:

     <?xml version="1.0" encoding="utf-8"?>
     <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
         xmlns:app="http://schemas.android.com/apk/res-auto"
         xmlns:tools="http://schemas.android.com/tools"
         android:layout_width="match_parent"
         android:layout_height="match_parent"
         tools:context=".MainActivity">
    
         <ImageView
             android:id="@+id/imageView"
             android:layout_width="match_parent"
             android:layout_height="match_parent"
             android:scaleType="fitCenter"
             android:src="@drawable/placeholder_image" />
    
         <LinearLayout
             android:layout_width="match_parent"
             android:layout_height="wrap_content"
             android:layout_alignParentBottom="true"
             android:gravity="center">
    
             <Button
                 android:id="@+id/btnFilter"
                 android:layout_width="wrap_content"
                 android:layout_height="wrap_content"
                 android:text="Apply Filter" />
    
             <Button
                 android:id="@+id/btnBrightness"
                 android:layout_width="wrap_content"
                 android:layout_height="wrap_content"
                 android:text="Adjust Brightness" />
    
             <Button
                 android:id="@+id/btnSave"
                 android:layout_width="wrap_content"
                 android:layout_height="wrap_content"
                 android:text="Save Image" />
         </LinearLayout>
     </RelativeLayout>
    
  3. Replace @drawable/placeholder_image with the default image you want to display in the image view.

Implementing Photo Editing Functionality

Now, let’s dive into the photo editing functionality of our app. We will start by loading an image using Glide library and then implement the necessary methods for applying filters, adjusting brightness, and saving the edited image.

  1. Open the MainActivity.kt file.
  2. Replace the existing code with the following code:

     import android.content.Intent
     import android.graphics.Bitmap
     import android.graphics.ColorMatrix
     import android.graphics.ColorMatrixColorFilter
     import android.net.Uri
     import android.os.Bundle
     import android.provider.MediaStore
     import android.widget.Button
     import android.widget.ImageView
     import androidx.appcompat.app.AppCompatActivity
     import com.bumptech.glide.Glide
    
     class MainActivity : AppCompatActivity() {
         private lateinit var imageView: ImageView
    
         override fun onCreate(savedInstanceState: Bundle?) {
             super.onCreate(savedInstanceState)
             setContentView(R.layout.activity_main)
    
             imageView = findViewById(R.id.imageView)
    
             // Load image using Glide library
             Glide.with(this)
                 .load(R.drawable.placeholder_image)
                 .into(imageView)
    
             val btnFilter: Button = findViewById(R.id.btnFilter)
             btnFilter.setOnClickListener {
                 applyFilter()
             }
    
             val btnBrightness: Button = findViewById(R.id.btnBrightness)
             btnBrightness.setOnClickListener {
                 adjustBrightness()
             }
    
             val btnSave: Button = findViewById(R.id.btnSave)
             btnSave.setOnClickListener {
                 saveImage()
             }
         }
    
         private fun applyFilter() {
             // Apply a filter to the image
             val colorMatrix = ColorMatrix().apply {
                 setSaturation(0f) // Convert to grayscale
             }
             val colorFilter = ColorMatrixColorFilter(colorMatrix)
             imageView.colorFilter = colorFilter
         }
    
         private fun adjustBrightness() {
             // Modify brightness of the image
             // Implement your logic here
         }
    
         private fun saveImage() {
             // Save the edited image to the device gallery
             imageView.isDrawingCacheEnabled = true
             val bitmap = Bitmap.createBitmap(imageView.drawingCache)
             imageView.isDrawingCacheEnabled = false
    
             val uri = MediaStore.Images.Media.insertImage(
                 contentResolver,
                 bitmap,
                 "Edited_Image",
                 "Image edited using the photo editing app."
             )
    
             // Open the saved image in the gallery
             val intent = Intent()
             intent.action = Intent.ACTION_VIEW
             intent.data = Uri.parse(uri)
             startActivity(intent)
         }
     }
    

    Make sure to replace placeholder_image in the load() method with the image you want to display initially.

With the above code, we have implemented the basic functionalities of our photo editing app. You can further enhance it by adding features like cropping, rotating, and applying advanced filters.

Conclusion

In this tutorial, we learned how to build a photo editing app using the Android Graphics Framework. We set up the project, added dependencies, designed the user interface, and implemented the photo editing functionality. With this foundation, you can now explore more advanced editing features and create your own unique photo editing app. Happy coding! 参考文献:

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